![]() ![]() So we were discussing what do we improve? Maybe add a quick turn to Dead Space? Or like not so much. It's a shooter where you have to be a little bit smarter and there are multiple elements that you have to play with, but it has that shooter roots. Those elements were really interesting to nail that glorified memory, but also in terms of gameplay, we were looking like, ok Dead Space is a survival horror, but in the survival horror genre it's more leaning towards a shooter. So we go, "oh wait really" and we change that and we republish it and see if it's better. That's why we are discussing with people in the community, or why we did livestreams to really test that with a broader audience.Īn example is how we changed the sound of the guns, and then we do a livestream about audio, and might say, "that works really well, but the Plasma Cutter, not sure about the sound you are doing guys". It needs to play and look like you remember the original, that glorified memory, that's why it's a bit tricky. What that means is that it needs to play and look like Dead Space, but not exactly like the original. Other than visuals and performance, how have you looked to take the 2008 original and improve on it?Ĭampos-Oriola: The first, like I said, is that we want to be true to the original.
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